﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Collision">
      <UniqueIdentifier>{55911af1-3a3c-4154-8077-dcdaf962a5b3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Collision\Shapes">
      <UniqueIdentifier>{2e7fff36-2a74-4e62-91cc-1bedee678db2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Common">
      <UniqueIdentifier>{ebbdb021-98ce-4f2c-939a-fa3a05833048}</UniqueIdentifier>
    </Filter>
    <Filter Include="Dynamics">
      <UniqueIdentifier>{72c4d618-d4f3-4543-92fa-14a99cf7d3f8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Dynamics\Contacts">
      <UniqueIdentifier>{8c218e21-3efe-429a-a70e-54ffc709accf}</UniqueIdentifier>
    </Filter>
    <Filter Include="Dynamics\Joints">
      <UniqueIdentifier>{c491fe4d-66b1-4de6-8e0e-bbd38f5e13b1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Rope">
      <UniqueIdentifier>{0d9a274d-1cae-40ac-aad2-9a812d5fc836}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\Collision\b2BroadPhase.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2CollideCircle.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2CollideEdge.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2CollidePolygon.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2Collision.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2Distance.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2DynamicTree.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\b2TimeOfImpact.cpp">
      <Filter>Collision</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\Shapes\b2ChainShape.cpp">
      <Filter>Collision\Shapes</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\Shapes\b2CircleShape.cpp">
      <Filter>Collision\Shapes</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\Shapes\b2EdgeShape.cpp">
      <Filter>Collision\Shapes</Filter>
    </ClCompile>
    <ClCompile Include="..\Collision\Shapes\b2PolygonShape.cpp">
      <Filter>Collision\Shapes</Filter>
    </ClCompile>
    <ClCompile Include="..\Common\b2BlockAllocator.cpp">
      <Filter>Common</Filter>
    </ClCompile>
    <ClCompile Include="..\Common\b2Draw.cpp">
      <Filter>Common</Filter>
    </ClCompile>
    <ClCompile Include="..\Common\b2Math.cpp">
      <Filter>Common</Filter>
    </ClCompile>
    <ClCompile Include="..\Common\b2Settings.cpp">
      <Filter>Common</Filter>
    </ClCompile>
    <ClCompile Include="..\Common\b2StackAllocator.cpp">
      <Filter>Common</Filter>
    </ClCompile>
    <ClCompile Include="..\Common\b2Timer.cpp">
      <Filter>Common</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\b2Body.cpp">
      <Filter>Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\b2ContactManager.cpp">
      <Filter>Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\b2Fixture.cpp">
      <Filter>Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\b2Island.cpp">
      <Filter>Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\b2World.cpp">
      <Filter>Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\b2WorldCallbacks.cpp">
      <Filter>Dynamics</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2ChainAndCircleContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2CircleContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2Contact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2ContactSolver.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Contacts\b2PolygonContact.cpp">
      <Filter>Dynamics\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2DistanceJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2FrictionJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2GearJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2Joint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2MouseJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2PrismaticJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2PulleyJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2RevoluteJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2RopeJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2WeldJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Dynamics\Joints\b2WheelJoint.cpp">
      <Filter>Dynamics\Joints</Filter>
    </ClCompile>
    <ClCompile Include="..\Rope\b2Rope.cpp">
      <Filter>Rope</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\Collision\b2BroadPhase.h">
      <Filter>Collision</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\b2Collision.h">
      <Filter>Collision</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\b2Distance.h">
      <Filter>Collision</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\b2DynamicTree.h">
      <Filter>Collision</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\b2TimeOfImpact.h">
      <Filter>Collision</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\Shapes\b2ChainShape.h">
      <Filter>Collision\Shapes</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\Shapes\b2CircleShape.h">
      <Filter>Collision\Shapes</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\Shapes\b2EdgeShape.h">
      <Filter>Collision\Shapes</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\Shapes\b2PolygonShape.h">
      <Filter>Collision\Shapes</Filter>
    </ClInclude>
    <ClInclude Include="..\Collision\Shapes\b2Shape.h">
      <Filter>Collision\Shapes</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2BlockAllocator.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2Draw.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2GrowableStack.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2Math.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2Settings.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2StackAllocator.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Common\b2Timer.h">
      <Filter>Common</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2Body.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2ContactManager.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2Fixture.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2Island.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2TimeStep.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2World.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\b2WorldCallbacks.h">
      <Filter>Dynamics</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2ChainAndCircleContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2CircleContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2Contact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2ContactSolver.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Contacts\b2PolygonContact.h">
      <Filter>Dynamics\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2DistanceJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2FrictionJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2GearJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2Joint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2MouseJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2PrismaticJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2PulleyJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2RevoluteJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2RopeJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2WeldJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Dynamics\Joints\b2WheelJoint.h">
      <Filter>Dynamics\Joints</Filter>
    </ClInclude>
    <ClInclude Include="..\Rope\b2Rope.h">
      <Filter>Rope</Filter>
    </ClInclude>
    <ClInclude Include="..\Box2D.h" />
  </ItemGroup>
</Project>